Animation

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Visual Development


Other Works


Animator | Illustrator | Game Designer

Hey! My name is Andre, I'm a 2D animator and game designer, and I am currently working for Studio Eclypse as an animator and animation supervisor. I love robots, retro aesthetics, and outer space.contact: [email protected]
socials: @andremation



Other Works

Guardian Sentinel, 2020

[Gif] Clip Studio Paint (4 x 6in)

A 3D render of the robot "Guardian Sentinel". Made using Maya, this robot was modeled, rigged, textured, and posed from scratch. Placed in an arena, the character is meant to be a last line of defense in protecting It's facility.

Progress Shots


Animations


Do I look like I need YOUR power?!, 2022

Clip Studio Paint,
Adobe Premiere, Adobe after effects (16 x 9in)

A short fan animation from the Sonic The Hedgehog 2 movie. The animation was made in Clip Studio Paint and compiled using Adobe Premiere and After effects. The Audio is from the original movie.


Grappling, 2022

Clip Studio Paint,
Adobe Premiere, Adobe after effects (16 x 9in)

A small clip from my college animated short film. In this shot, the protagonist uses his whip to grapple to jump in and out of frame that begins the story of the animation. The short was made throughout the De Anza animation program.


Sky Dive, 2021

Procreate,
Adobe Premiere, Adobe after effects (16 x 9in)

A fan animation of the videogame Sonic. This animation was made in Procreate and compiled in Adobe Premiere.


Breakdancing Among Us, 2022

Clip Studio Paint,
Adobe Premiere, Adobe after effects (8 x 8in)

A fan animation from the game Among us with a twist at the end. The animation was made in Clip Studio Paint and compiled using Adobe Premiere and After effects. The Audio was edited using premiere.




Glitch Ocean, 2022

[Gif] Photoshop, Adobe Premiere, Adobe After effects (11 x 17in)

To expand on the glitch motiff, this piece was made for the "video" assignment. The original animation used was made by a few years ago for my college short film. Having every separate layer gave me the liberty of applying different effects to different parts of the animation. Making the ocean red, having the character glitch in and out, turning the ocean into a realistic video I took myself, and many aspects of the video were all made separately and compiled together.

Gif vs Jif, 2022

[Gif] Adobe Premiere (14 x 17in)

A quick piece for the meme & gif assignment. This is a political artwork to show my stance on the debate of how the word "GIF" is pronounced. The footage is taken from the game "Among Us" and the letters were edited in by myself using Adobe Premiere.

Reality Breaking Knights, 2022

[Gif] Photoshop, Adobe Premiere, Adobe After effects (11 x 17in)

This series of pieces was made for the "glitch art" and "gif" assignments. The original images were edited in Photoshop to give them a "glitch" look, with a different aesthetic for each (TV, RGB, Gameboy, respectively). The images were then edited in Adobe Premiere and After Effects to expand on the glitch effect. No presets were used to achieve the glitch video effects, and they were worked on exclusively on those applications.

Sculpture

Fishing Game, 2022

A piece for Art 68. This is a board game consisting of cleaning up garbage from the ocean. The small trash items were made in clay and molded in silicone to replicate multiple times, they have a small magnet inside that allows them to be picked up using the magnetic fishing rods. Whoever picks the most trash wins.

Demonstration Video


Snake Crown, 2022

Tweazers

In a found object assignment for Art 13, I exclusively used tweazers to build a sturdy snake that also happens to function as a crown. The tweazers were attached to a wire skeleton, and then connected using cut up tweazers to take shape, after which the wire was removed.